(no subject)
Dec. 13th, 2017 05:31 pmPlayer Information
Name: Eric
Age: 33
Contact:
overbringer
Current characters: None
Character Information
Name: Sonje Forstner
Appearance: No canon art. She's perpetually a bit sunburned due to fair skin, has long black hair, and has a very muscular build. She'll be arriving in her armor, which is completely mundane but well cared for half plate, and is armed with a broadsword and a kite shield. Muscular, a number of scars, around 5'10". Most of her gear is high quality but also very old.
Age: 27
Canon Point: Right around reaching the Hero's Tower
Canon History: One day, a man named Shiro, born on OUR world, found himself pulled into a naturally occurring portal to another dimension. There he found a primitive world, where humans (and, to a lesser extent, elves, dwarves and other intelligent races.) lived in fear of a wild and untamed world full of monsters that they couldn't fight while they still thought of bronze as state of the art technology. Shiro wasn't a normal person, though. He was a one in a million genius, but even beyond that he had a latent magic talent that finally came into its own in this new world. His power let him subconsciously steal the talent of people close to him. The longer Shiro stayed in this world, the more skilled and powerful he became. He set out to bring civilization and save the world.
He had the best of intentions.
As the years went on, Shiro united all the people. He taught them agriculture, medicine, iron working, magic (for magic works in this world), and other trappings of civilization. He kept growing more powerful. Most of the world was under his control, and he led the people in a golden age of peace and prosperity the likes of which has never been seen since. It all fell apart when Shiro just got too powerful. Fueled with the talents of thousands of the best and brightest, Shiro realized that he could be MORE. He cast aside his mortal flesh and ascended to godhood (or at least to the rank of a godlike being), leaving the physical world behind.
Without his leadership, the empire he left behind started falling apart to infighting. He didn't want everything he had built to be destroyed. So he reached back to OUR world, scooped up an entire town, and dropped it back in HIS world. A full town, with engineers, doctors, and modern technology. Exactly what was needed to save his empire. The people of that town, stuck in this new world, made the best of a bad situation and used their advanced knowledge to put an end to the violence the empire was embroiled in. Shiro was pleased.
Then a scientist figured out what had brought them here. She empirically proved Shiro's existence. The strange mystery of their appearance in a barbaric fantasy world suddenly had an answer. Their outrage at their predicament had a target. They kept advancing society, but now their goal was to figure out how to bring Shiro to justice. Shiro couldn't have that, obviously, so as much as it pained him to do so, he decided to destroy the civilization that was threatening him. Fire rained from the skies, monsters raged across the land, and every single one of the outsiders he brought in was personally smote with divine lightning. Civilization never recovered to the heights it had once reached. Scholars spoke of a time of great and powerful magics that was ended by the wrath of god as punishment for their hubris. Under Shiro's subtle guidance, civilization DID reform, but in a much more stagnant form. Under Shiro's influence, all research and development slowed down to a crawl. History, technology, and all other forms of study were considered "complete". There was no need to do experiments or research when you could just read the books that previous enlightened thinkers had already written.
The side effect of Shiro's meddling was that from there on, the people of this world spoke of legends of an ancient and highly advanced civilization that spoke modern English. English is the language of the mysterious ancients.
Shiro ran into another problem. He wasn't ACTUALLY a god. He was very powerful, yes, but his power was not as unlimited as he wanted it to be. Razing civilization to the ground had weakened him significantly. So he came up with a plan. He started grabbing people from our world again, but this time instead of choose groups of driven achievers, Shiro summoned individual loners, one at a time, every few decades. With his power, he could reach back and forth through Earth's history, but he kept taking people from the 21st century. Their way of thinking was similar to his own, and it made it easier for him to predict their actions. He gave them a tiny taste of his own power, allowing them to harvest power and skill from the people around them, and then set them loose in the world. They usually did quite well for themselves, picking up the necessary skills to survive with supernatural speed, becoming great heroes who saved the world from middling threats of evil wizards, dragons, and other such things. Then, once they'd had their fun as the main character of an isekai anime, Shiro called them back. But instead of returning them to Earth, he just devoured all the stolen power they had absorbed. Shiro had perfected a system where in he could infinitely sustain his divine power as long as his world (he thought of it as his now) remained in it's stagnant state.
Then, in the most recent iteration of this cycle, Shiro messed up. He accidentally summoned TWO people instead of one, and he didn't notice. The first of these people went on to become the chosen hero of destiny as planned. The second, a linguistics/history major from America named Sawyer Page, was just dropped in a back alley in the academy city of Khia. After making some friends on his own, Sawyer was stunned to discover that the "Language of the ancients", from the distant golden age that left behind hundreds of relics across the world of strange and advanced magic, was modern English.
So begins the story of Sawyer Page and his friends vs the mystery of the god Shiro.
Character History: The Forstners, Sonje's family, are an old noble family with a long and colorful history dating back (so they claim) to before the end of the golden age. Sonje's story begins forty years before she was even born, when one of Shiro's chosen ones was unleashed upon the world. This one used his power to battle the monarchy. In the end, the king and the aristocracy were forced to give up some of their power to the lower classes. A victory for society and social progress!
Unfortunately for the Forstners, it also meant that they were now looking at grim times. With their influence hacked back, all the old noble families found themselves in a no holds barred contest to reestablish themselves as powerful in the new world. The Forstners...lost. Having a history as long as theirs, they also had some skeletons in the family closet. The Kneller family, a long standing rival of theirs, was able to discover and bring to light certain unsavory practices of some of Sonje's relatives involving a necromancer. They used this dirt, along with some economic pressure against Forstner mercantile interests and some good old fashioned skullduggery, to drive the Forstners to ruin.
Sonje's grandparents threw extravagant parties on lavish estates, maintained by an army of servants. Sonje's parents spent most of their time doing damage control and cutting costs. Sonje herself grew up on vast estates that were silent and dusty and largely abandoned. Her parents were somehow able to send her to a good school for noble children, but her destitute nature always left her feeling like a little bit of an outsider. She got made fun of for wearing old clothes and never hosting any social events and never having enough spending money and it just generally wasn't a great time. Compounding this was Byrnja Kneller. The eldest daughter of the Forstner's old enemies. The two of them immediately grew to dislike each other. They both excelled at swordplay, but Byrnja was always SLIGHTLY better. When the graduated, Byrnja was the top of her class. Sonje was in the top ten in terms of pure ability and achievement, but due to her family name and reputation, she was doomed to obscurity.
Traditionally, the duty falls to the eldest child to go out into the world and try to save the family name, and Sonje had gotten arms training in school, so she packed her bag, armored herself with what gear her family hadn't sold to try and settle their debts, and set off into the world as a mercenary knight. She hoped to join the ranks of famous adventurers who made it big after slaying a dragon and claiming its hoard or some similar exploit. She had mixed success. Sonje turned out to be a skilled fighter and survivor, and was able to make ends meet, but she wasn't able to find that one lucky break she needed. So she drifted through life, always telling herself that maybe the NEXT job would do it, and she'd be able to go back home and drag the Forstner's out of disgrace.
One day she got a particularly crappy job, escorting Isette, a penny-pinching scholar, and Sawyer, her strange friend who barely spoke the local language, to some kind of historical ruin or other. She didn't realize that Sawyer was actually from another dimension, or that the three of them were embarking on a quest that would end in discovering the truth about their world.
It all started when they actually found something on Isette's expedition. Not gold and jewels, as Sonje had hoped, but old relics of the royal family, long thought lost. The crown sent an emissary to reclaim this relic (in exchange for lots of money, Sonje hoped). The emissary turned out to be the princess's younger sister, escorted by a power mage in the king's service. The mage had recognized the description of the relic as the key to the tower that had been gifted to a hero from ages past by the crown, and hoped to claim it for himself. He stole it and ran. With their paycheck at risk, Sonje and her companions set off in hot pursuit. They eventually caught him, but he wasn't known as a powerful mage for nothing. In the battle that followed, Sonje was able to NARROWLY claim victory, but in an act of spite, her foe summoned a freaking dragon.
They were saved by Sawyer's old roommate, Dexter, who had been also pulled to this world and blessed with ever increasing talent by the not-quite-god Shiro. Dexter, with the help of his friends, obliterated the dragon easily. He recognized Sawyer quickly enough, but once he identified him as not a thread, Dexter left. They were almost to the Hero's Tower, so they figured they might as well see what was inside as long as they were here.
And that's about as far as we have the story planned out in detail. In general, the overall shape of the rest of the story was going to be that in the tower they find evidence of Shiro's meddling, and after much conflict, they manage to recruit Dexter and his friends to their side and launch an attack against the would-be God. They defeat Shiro, ending the artificially imposed dark age that had been holding back the advancement of society for centuries. And everyone lives happily ever after.
Personality: Your first impression of Sonje would depend on the setting you met her in. She's the kind of person who needs something to focus on or she falls apart into a nervous wreck, and she's also a trained fighter. So, if you met Sonje in a life or death struggle, be it against violent foes or the elements, she'd come across as driven, dependable, competent, and cool headed. She will stare down an army of raging orcs without blinking, headbutt a troll, lasso a griffon, or spit in the eye of an angry dragon. As long as she has an immediate goal that she can work towards with straightforwards steps, even if they are absurdly dangerous and difficult steps, she is relentless.
But on the other hand...If you met her in a social situation, like at a party or something, you'd find her shy, awkward, quiet, and nervous. Without something to distract her from herself, she becomes TERRIBLY self-conscious. She feels awkward, clumsy, and ugly. It's not as bad with people she already knows, but introducing herself to strangers is difficult. Any kind of public speaking is right out. Even if it's just talking to a small group of people she knows, she can start to stutter, avoid eye contact, fidget, and generally comes off as an awkward mess rather than a seasoned adventurer. In any kind of social gathering she'll tend to just go along with the group while hanging in the back and not saying much of anything.
Sonje's main priority, these days, is saving her family from its financial plights. She knows that's not going to come from the day to day wages of a wandering knight for hire, so she is always looking for a chance to get rich quick. She wants to find an ancient tomb full of gold and jewels, or a dragon's hoard. If that means fighting through a small army of skeletons, so be it. If it turns out there was nothing at the bottom of this crypt, that's just part of the job. Keep a stiff upper lip, collect your pay, and move on to the next job. Eventually, she'll get lucky. Or she'll die. Either way, she won't have to worry about her family anymore at that point. It's a terribly unhealthy way to think, but she's under a lot of stress. She'd honestly be happier if she could just live on her own and forget her obligations, but she can't do that. Her family is important to her.
Sonje's secondary priority, after her quest to get rich quick, is to get laid. I don't normally go too deeply into character sexuality in apps, but Sonje is very thirsty and also very gay. She loves the idea of being the knight in shining armor who saves a beautiful princess from a dragon or something. Combine that with her natural awkwardness in social situations and you'll quickly understand where she gets the energy she devotes towards beheading orcs or headbutting trolls. She stutters out awkward advances, gets shot down, and then takes out her frustrations on the various monsters she meets while working.
Overall, you get someone who is made of opposites. Someone who is naturally optimistic but resists it with a veneer of pessimism that years of harsh living have engraved onto her. Someone who can face down an ogre but can't do a pickup line to save her life.
Abilities: Sonje has no supernatural powers, but she is a knight by training. She is comfortable in plate mail, can wield most melee weapons with at least basic proficiency (though her preference is sword and shield), can ride a horse, and has experience living in the wilderness and fighting monsters. She generally serves as the party's frontline fighter, allowing the magic users or ranged fighters to hang back and give fire support.
Inventory: - Clothes on her back (Trousers, shirt, jacket, boots, belt)
- Armor (something like this)
- Sword (something like this.)
- Magic Shield (something like this, though the Forstner's family crest is of a yellow oak tree on a green background.). Sonje's shield is the last magic item that her family hadn't sold to keep afloat. It is far sturdier than any normal shield, and also can reflect magic that might normally burn through it or bypass it entirely.
- Shortbow for hunting small game, a few arrows
- Coinpouch - miscellaneous copper and silver coins. She ain't rich
- Standard adventurer's kit (Backpack, Bedroll, flint/steel, iron rations, waterskin, rope, knife, cooking pot, change of underwear)
Most of her gear, especially the armor and weapons, are very old, but also well cared for. They originally belonged to her grandfather, and it was cheaper to just resize the armor to fit her rather than buy a whole new set.
Sample
Thread Sample: TDM toplevel! Another thread! And one more for good measure!
Q&A: Do you ever just sit down and REALLY think about how big outer space is?
Name: Eric
Age: 33
Contact:
Current characters: None
Character Information
Name: Sonje Forstner
Appearance: No canon art. She's perpetually a bit sunburned due to fair skin, has long black hair, and has a very muscular build. She'll be arriving in her armor, which is completely mundane but well cared for half plate, and is armed with a broadsword and a kite shield. Muscular, a number of scars, around 5'10". Most of her gear is high quality but also very old.
Age: 27
Canon Point: Right around reaching the Hero's Tower
Canon History: One day, a man named Shiro, born on OUR world, found himself pulled into a naturally occurring portal to another dimension. There he found a primitive world, where humans (and, to a lesser extent, elves, dwarves and other intelligent races.) lived in fear of a wild and untamed world full of monsters that they couldn't fight while they still thought of bronze as state of the art technology. Shiro wasn't a normal person, though. He was a one in a million genius, but even beyond that he had a latent magic talent that finally came into its own in this new world. His power let him subconsciously steal the talent of people close to him. The longer Shiro stayed in this world, the more skilled and powerful he became. He set out to bring civilization and save the world.
He had the best of intentions.
As the years went on, Shiro united all the people. He taught them agriculture, medicine, iron working, magic (for magic works in this world), and other trappings of civilization. He kept growing more powerful. Most of the world was under his control, and he led the people in a golden age of peace and prosperity the likes of which has never been seen since. It all fell apart when Shiro just got too powerful. Fueled with the talents of thousands of the best and brightest, Shiro realized that he could be MORE. He cast aside his mortal flesh and ascended to godhood (or at least to the rank of a godlike being), leaving the physical world behind.
Without his leadership, the empire he left behind started falling apart to infighting. He didn't want everything he had built to be destroyed. So he reached back to OUR world, scooped up an entire town, and dropped it back in HIS world. A full town, with engineers, doctors, and modern technology. Exactly what was needed to save his empire. The people of that town, stuck in this new world, made the best of a bad situation and used their advanced knowledge to put an end to the violence the empire was embroiled in. Shiro was pleased.
Then a scientist figured out what had brought them here. She empirically proved Shiro's existence. The strange mystery of their appearance in a barbaric fantasy world suddenly had an answer. Their outrage at their predicament had a target. They kept advancing society, but now their goal was to figure out how to bring Shiro to justice. Shiro couldn't have that, obviously, so as much as it pained him to do so, he decided to destroy the civilization that was threatening him. Fire rained from the skies, monsters raged across the land, and every single one of the outsiders he brought in was personally smote with divine lightning. Civilization never recovered to the heights it had once reached. Scholars spoke of a time of great and powerful magics that was ended by the wrath of god as punishment for their hubris. Under Shiro's subtle guidance, civilization DID reform, but in a much more stagnant form. Under Shiro's influence, all research and development slowed down to a crawl. History, technology, and all other forms of study were considered "complete". There was no need to do experiments or research when you could just read the books that previous enlightened thinkers had already written.
The side effect of Shiro's meddling was that from there on, the people of this world spoke of legends of an ancient and highly advanced civilization that spoke modern English. English is the language of the mysterious ancients.
Shiro ran into another problem. He wasn't ACTUALLY a god. He was very powerful, yes, but his power was not as unlimited as he wanted it to be. Razing civilization to the ground had weakened him significantly. So he came up with a plan. He started grabbing people from our world again, but this time instead of choose groups of driven achievers, Shiro summoned individual loners, one at a time, every few decades. With his power, he could reach back and forth through Earth's history, but he kept taking people from the 21st century. Their way of thinking was similar to his own, and it made it easier for him to predict their actions. He gave them a tiny taste of his own power, allowing them to harvest power and skill from the people around them, and then set them loose in the world. They usually did quite well for themselves, picking up the necessary skills to survive with supernatural speed, becoming great heroes who saved the world from middling threats of evil wizards, dragons, and other such things. Then, once they'd had their fun as the main character of an isekai anime, Shiro called them back. But instead of returning them to Earth, he just devoured all the stolen power they had absorbed. Shiro had perfected a system where in he could infinitely sustain his divine power as long as his world (he thought of it as his now) remained in it's stagnant state.
Then, in the most recent iteration of this cycle, Shiro messed up. He accidentally summoned TWO people instead of one, and he didn't notice. The first of these people went on to become the chosen hero of destiny as planned. The second, a linguistics/history major from America named Sawyer Page, was just dropped in a back alley in the academy city of Khia. After making some friends on his own, Sawyer was stunned to discover that the "Language of the ancients", from the distant golden age that left behind hundreds of relics across the world of strange and advanced magic, was modern English.
So begins the story of Sawyer Page and his friends vs the mystery of the god Shiro.
Character History: The Forstners, Sonje's family, are an old noble family with a long and colorful history dating back (so they claim) to before the end of the golden age. Sonje's story begins forty years before she was even born, when one of Shiro's chosen ones was unleashed upon the world. This one used his power to battle the monarchy. In the end, the king and the aristocracy were forced to give up some of their power to the lower classes. A victory for society and social progress!
Unfortunately for the Forstners, it also meant that they were now looking at grim times. With their influence hacked back, all the old noble families found themselves in a no holds barred contest to reestablish themselves as powerful in the new world. The Forstners...lost. Having a history as long as theirs, they also had some skeletons in the family closet. The Kneller family, a long standing rival of theirs, was able to discover and bring to light certain unsavory practices of some of Sonje's relatives involving a necromancer. They used this dirt, along with some economic pressure against Forstner mercantile interests and some good old fashioned skullduggery, to drive the Forstners to ruin.
Sonje's grandparents threw extravagant parties on lavish estates, maintained by an army of servants. Sonje's parents spent most of their time doing damage control and cutting costs. Sonje herself grew up on vast estates that were silent and dusty and largely abandoned. Her parents were somehow able to send her to a good school for noble children, but her destitute nature always left her feeling like a little bit of an outsider. She got made fun of for wearing old clothes and never hosting any social events and never having enough spending money and it just generally wasn't a great time. Compounding this was Byrnja Kneller. The eldest daughter of the Forstner's old enemies. The two of them immediately grew to dislike each other. They both excelled at swordplay, but Byrnja was always SLIGHTLY better. When the graduated, Byrnja was the top of her class. Sonje was in the top ten in terms of pure ability and achievement, but due to her family name and reputation, she was doomed to obscurity.
Traditionally, the duty falls to the eldest child to go out into the world and try to save the family name, and Sonje had gotten arms training in school, so she packed her bag, armored herself with what gear her family hadn't sold to try and settle their debts, and set off into the world as a mercenary knight. She hoped to join the ranks of famous adventurers who made it big after slaying a dragon and claiming its hoard or some similar exploit. She had mixed success. Sonje turned out to be a skilled fighter and survivor, and was able to make ends meet, but she wasn't able to find that one lucky break she needed. So she drifted through life, always telling herself that maybe the NEXT job would do it, and she'd be able to go back home and drag the Forstner's out of disgrace.
One day she got a particularly crappy job, escorting Isette, a penny-pinching scholar, and Sawyer, her strange friend who barely spoke the local language, to some kind of historical ruin or other. She didn't realize that Sawyer was actually from another dimension, or that the three of them were embarking on a quest that would end in discovering the truth about their world.
It all started when they actually found something on Isette's expedition. Not gold and jewels, as Sonje had hoped, but old relics of the royal family, long thought lost. The crown sent an emissary to reclaim this relic (in exchange for lots of money, Sonje hoped). The emissary turned out to be the princess's younger sister, escorted by a power mage in the king's service. The mage had recognized the description of the relic as the key to the tower that had been gifted to a hero from ages past by the crown, and hoped to claim it for himself. He stole it and ran. With their paycheck at risk, Sonje and her companions set off in hot pursuit. They eventually caught him, but he wasn't known as a powerful mage for nothing. In the battle that followed, Sonje was able to NARROWLY claim victory, but in an act of spite, her foe summoned a freaking dragon.
They were saved by Sawyer's old roommate, Dexter, who had been also pulled to this world and blessed with ever increasing talent by the not-quite-god Shiro. Dexter, with the help of his friends, obliterated the dragon easily. He recognized Sawyer quickly enough, but once he identified him as not a thread, Dexter left. They were almost to the Hero's Tower, so they figured they might as well see what was inside as long as they were here.
And that's about as far as we have the story planned out in detail. In general, the overall shape of the rest of the story was going to be that in the tower they find evidence of Shiro's meddling, and after much conflict, they manage to recruit Dexter and his friends to their side and launch an attack against the would-be God. They defeat Shiro, ending the artificially imposed dark age that had been holding back the advancement of society for centuries. And everyone lives happily ever after.
Personality: Your first impression of Sonje would depend on the setting you met her in. She's the kind of person who needs something to focus on or she falls apart into a nervous wreck, and she's also a trained fighter. So, if you met Sonje in a life or death struggle, be it against violent foes or the elements, she'd come across as driven, dependable, competent, and cool headed. She will stare down an army of raging orcs without blinking, headbutt a troll, lasso a griffon, or spit in the eye of an angry dragon. As long as she has an immediate goal that she can work towards with straightforwards steps, even if they are absurdly dangerous and difficult steps, she is relentless.
But on the other hand...If you met her in a social situation, like at a party or something, you'd find her shy, awkward, quiet, and nervous. Without something to distract her from herself, she becomes TERRIBLY self-conscious. She feels awkward, clumsy, and ugly. It's not as bad with people she already knows, but introducing herself to strangers is difficult. Any kind of public speaking is right out. Even if it's just talking to a small group of people she knows, she can start to stutter, avoid eye contact, fidget, and generally comes off as an awkward mess rather than a seasoned adventurer. In any kind of social gathering she'll tend to just go along with the group while hanging in the back and not saying much of anything.
Sonje's main priority, these days, is saving her family from its financial plights. She knows that's not going to come from the day to day wages of a wandering knight for hire, so she is always looking for a chance to get rich quick. She wants to find an ancient tomb full of gold and jewels, or a dragon's hoard. If that means fighting through a small army of skeletons, so be it. If it turns out there was nothing at the bottom of this crypt, that's just part of the job. Keep a stiff upper lip, collect your pay, and move on to the next job. Eventually, she'll get lucky. Or she'll die. Either way, she won't have to worry about her family anymore at that point. It's a terribly unhealthy way to think, but she's under a lot of stress. She'd honestly be happier if she could just live on her own and forget her obligations, but she can't do that. Her family is important to her.
Sonje's secondary priority, after her quest to get rich quick, is to get laid. I don't normally go too deeply into character sexuality in apps, but Sonje is very thirsty and also very gay. She loves the idea of being the knight in shining armor who saves a beautiful princess from a dragon or something. Combine that with her natural awkwardness in social situations and you'll quickly understand where she gets the energy she devotes towards beheading orcs or headbutting trolls. She stutters out awkward advances, gets shot down, and then takes out her frustrations on the various monsters she meets while working.
Overall, you get someone who is made of opposites. Someone who is naturally optimistic but resists it with a veneer of pessimism that years of harsh living have engraved onto her. Someone who can face down an ogre but can't do a pickup line to save her life.
Abilities: Sonje has no supernatural powers, but she is a knight by training. She is comfortable in plate mail, can wield most melee weapons with at least basic proficiency (though her preference is sword and shield), can ride a horse, and has experience living in the wilderness and fighting monsters. She generally serves as the party's frontline fighter, allowing the magic users or ranged fighters to hang back and give fire support.
Inventory: - Clothes on her back (Trousers, shirt, jacket, boots, belt)
- Armor (something like this)
- Sword (something like this.)
- Magic Shield (something like this, though the Forstner's family crest is of a yellow oak tree on a green background.). Sonje's shield is the last magic item that her family hadn't sold to keep afloat. It is far sturdier than any normal shield, and also can reflect magic that might normally burn through it or bypass it entirely.
- Shortbow for hunting small game, a few arrows
- Coinpouch - miscellaneous copper and silver coins. She ain't rich
- Standard adventurer's kit (Backpack, Bedroll, flint/steel, iron rations, waterskin, rope, knife, cooking pot, change of underwear)
Most of her gear, especially the armor and weapons, are very old, but also well cared for. They originally belonged to her grandfather, and it was cheaper to just resize the armor to fit her rather than buy a whole new set.
Sample
Thread Sample: TDM toplevel! Another thread! And one more for good measure!
Q&A: Do you ever just sit down and REALLY think about how big outer space is?